Spectral Cure-All (Potent short timed regeneration).Unyielding Draught (Increases the duration of Abigail's shield).Distilled Vengeance (Increases the duration of Abigail's shield and causes it to damage attackers).Nightshade Nostrum (Causes Abigail to always deal night time damage).These give various positive effects to Abigail) Creates a sanity recovering aura as long as it is stocked with flowers) Reverses insanity auras, causing them to give sanity instead) Applies the same effects as a Nightmare Amulet though with the added bonus that it renders Shadow Creatures passive)
Standard Equipment: Abigail's Flower | None notable | Abigail's Flower | None notableĪll items that can be crafted in the stations Range: Standard Melee Range (With melee weapons), Several Meters (With staffs and projectiles) | Standard Melee Range though attacks hit everything around her | Same as singleplayer | Same as singleplayer Still requires food and is benefited by sleeping though the latter is not specifically needed) | Limitless (Requires no sustenance) Stamina: Athletic, possibly Peak Human (Is never shown to tire from physical activity. Striking Strength: At least Wall Class normally, Small Building Class with stronger weapons | At least Wall Class, higher at night or dusk | At least Wall Class normally, Small Building Class, possibly City Block Class with stronger weapons | Same as singleplayerĭurability: At least Wall level normally (Able to take hits from comparable creatures), Small Building level with better armor (Able to shrug off attacks from bosses) | Wall level, possibly Small Building level (Can take multiple hits from bosses and is slightly more durable than most companions)| At least Wall level normally, Small Building Level, possibly City Block Level with better armor | Wall level when first summoned (Is a lot less durable when after being revived), Small Building level after a few days Lifting Strength: Average Human | Unknown | Class 5 (Able to carry marble statues the size of her body though is considerably slowed down in the process) | Unknown Is blitzed by Merms), Athletic Human when enraged (Can outrun rabbits who are usually capable of outrunning survivors) | Same as the singleplayer | Same as singleplayer, higher with Vigor Mortis Can typically outrun most bosses and creatures), higher with certain speed boosting items and foods, Subsonic attack speeds with long ranged weapons (Most of them have the same speed as blow darts and cannot be dodged by most enemies)| Average Human normally (Can be outrun by Wendy. Speed: Athletic Human normally (Is in good physical condition. With Ghostly elixirs Regeneration (Low), Damage Reduction, Statistics Amplification, and Perception Manipulation (Deals night time damage even in the day),Īttack Potency: At least Wall level (Able to break this boulder with 6 hits), Small Building level with better equipment (Able to tank a considerable amount of hits from bosses capable of easily knocking down trees | At least Wall level (Able to harm common monsters), higher at night or dusk | Wall level (Able to perform the same feats as he did in the singleplayer version), Small Building Level, possibly City Block Level (Can fight off Toadstool which can cause minor cave ins by walking, comparable to a magnitude 4 earthquake) with better equipment | At least Wall level (Able to perform the same feats as she did in the singleplayer version), higher at night or dusk Can eventually be revived via her flower), Accelerated Development (Quickly becomes much stronger in the span of a few days), Forcefield Creation (When attacked constantly, a bubble will surround her, absorbing all damage for half a second), Minor Light Manipulation (Glows at all times), Resistance to Ice Manipulation (Ignores Deerclops' freeze effect), Madness Manipulation (All creatures in the constant are unaffected by long term effects caused by the aura of bosses) and Fire Manipulation (Cannot burn). Superhuman Physical Characteristics, Self-Sustenance (Type 2 and 3) Restricted Flight (Constantly levitates), Immortality (Type 4 and 7.